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Asdivine Hearts Download For Pc Ocean Of Games

Updated: Mar 9, 2020





















































About This Game Restore the balance of light and shadow in the world!Beautiful hand-drawn visuals and a story of epic proportions bring Asdivine Hearts to the forefront of PC gaming! Travel alongside four companions and a cat in the adventure of a lifetime and one that transcends even the world in this fantasy 2D turn-based RPG!StoryOne year ago, the world of Asdivine was enveloped by a brilliant flash of light. Since that time, the influence of shadow has only continued to grow ever more powerful across the face of the land. And though the event itself was undoubtedly connected with the heavens, few people seem to have realized the far-reaching implications of what transpired.Now turning to the present, a surprising revelation awaits a young man by the name of Zack and his childhood friend, Stella, in the capital from a chubby cat claiming to be none other than the Light Deity and declaring the world to be on the verge of a great collapse.Although skeptical at first, this band of unlikely adventurers soon finds this chance encounter to be only the beginning of an adventure set to not only change their lives, but their fates, as well.FeaturesGroundbreaking Visual Quality: The world of Asdivine has been rendered with stunning detail, from meandering clouds to lapping waves, sparkling magic to slithering creatures, and even dynamic skill effects.Limitless Customization: By taking puzzle piece-like jewels and setting them in a box known as a "rubix," players are able to customize characters in ways like never before!Loads of Extra Content: The game features plenty of subquests, a battle arena, treasure to dig for, and an enemy guide to collect information for. How far can you level and how many millions of damage can you dish out? All these challenges await you and more!About KEMCOKEMCO is a video game publishing company specializing in handheld JRPG games. By focusing on immersive narratives and quality gameplay we strive to continually design gaming experiences both seasoned and new gamers alike can enjoy while advancing the genre to a whole new level.Find us on Facebook!*IMPORTANT NOTICE*The game screen can rarely flicker depending on the device environment. If you notice any instability, please quit the game once and load the it from CONTINUE in the title screen.This app features full controller support with the Xbox 360 Controller on Windows. Full controller support is not guaranteed on Mac OS X. 7aa9394dea Title: Asdivine HeartsGenre: Adventure, Casual, Indie, RPGDeveloper:Exe Create Inc.Publisher:KEMCOFranchise:Asdivine HeartsRelease Date: 1 Feb, 2016 Asdivine Hearts Download For Pc Ocean Of Games I have played this on both PC and Mobile. Its a great game, and the start of a series of games, Dios, Menace, and Cross are part of the series too. I have purchased a lot of Kemcos JRPGs on Android and would be willing to purchase again on steam.. After 21 hours, I found this turn-based RPG to be a chore to play. Not a good sign...I tried to get into this game, but nothing here can keep my interest anymore.Pros:-Nice artwork, unique character design, bright colorful graphics.-Steam overlay support, low system requirements, decent price.-Xbox 360 controller support no setup required.Cons:-Story is boring, towns are bare bones, battle system gets boring.-Music is terrible, sound effects are terrible, no voice acting.-Character movement controls are bad, menus and option interface is bad, game was possibly designed for touch screens.I want to discuss the negatives some more in detail.You are often half a tile ahead from eveything when you move. For example, stopping in front of a door or a NPC will require precision, and you must be directly in front to interact. It's like you are being forced to run all the time, and I couldn't find the walk button if it exists.The menus look like large buttons with no clear prompts about which button does what on the controller, so the controls have a learning curve that I found to be a lot longer than it should be.The music is really bad, and the sound effects are very tinny basically crap in my opinion, and the sound sliders blast the music and sound effects painfully high if you raise the slider too high.The battle system tries to keep it interesting with a wide variety of enemies, but the battle frequency is very high, and I just found these battles to be more annoying than fun.I am no stranger to games where you grind a lot, but you have to find the right balance of fun and challenge.I expect more out of an RPG that I am going to spend potentially hundreds of hours on, and this game is a piece of garbage compared to other great titles available today. The core element is there, but the overall presentation here is just not good enough.Skip this one, it does not have enough good qualities to warrant your time.. A very good JRPG with challenging fights and interesting storyline. I originally played on normal mode, but I have to switch to easy just to rush the story line! One bad aspect of this game is the equipments. They are uninteresting and you need to keep upgrading them on a regular basis to go forward. Past your 3rd or 4th equipment upgrade, you will get boring with them. The items are quite nice. A few of them are quite helpful, but you most likely will never use 80% of them on your run. I played the game back when it was released for the iphone, and i must say i really enjoyed the game so damn much, it may not have the best story line nor characters, but for a 9.99 game, it is indeed worth it; of course im a rpg fanboy since my very first game, and i must play every single rpg that comes out no matter the platform; when the game released for the pc i decided to play yet again, and i was happy when i discover that Microtransactions were removed or replaced actually.I recommend this game a 100%, is just to kill time, it wont take long to finish nor master; way too easy to learn the mechanics; the rubix system is easy to manage, dont pay attention to the guys that says that is useless or bad designed, they probably didn't try other builds, when they realized you have to be careful with the jewels you want for your Chart.Talking bout the music, well if you've been playing some Kemco games for a while, you already know that the music pretty much stays the same; same goes for dungeons, or well at least they have the same formula, but they are actually good.the only con for the game are the quests, the quests are the same over and over, kill X monsters in X area, and that goes forever.And of course THE GAME HAS GRINDING IN IT, IS A RPG for god sake ppl, if u keep listing grinding as a con, you clearly need to play other games jesus.... Asdivine Hearts looks like a charming reincarnation of the old 2D JRPGs from the 16\/32Bit era. It kind of reminds me of games like Lunar, Grandia and Phantasy Star. We've had quite a few games of this type released over the last few years, but as a true fan of the genre, I was a bit disappointed with many of them, since they felt a bit dull, as if being 2D JRPGs with turn-based battles and a semi-decent story was supposed to be enough to make them good games. I've only just begun playing Asdivine Hearts (1h+), so it might be just wishful thinking on my part, but I am getting a different, refreshing vibe from it, which I didn't get from other such recent games. As for the game itself, there's nothing really fancy about it for me to write about. The graphics are decent (anime style) and the music is fun to listen to. No voice-acting, though. Movement control is a little limited and awkward (I'm playing with a XBox360 controller), but otherwise, everything is straight-forward and intuitive. If you've ever played a JRPG before, you'll feel right at home. The battles are classic turn-based JRPG style. There seem to be plenty of skills and abilities, using a Rubix\/Jewels system, which is new to me, but seems flexible and easy enough to learn and use. More about that to come after I've played some more.The best part, so far, seems to be the story. It feels funny and interesting just enough to carry the game, without giving you the feeling that the developers tried too hard to make you laugh (a feeling I've been getting too often for my taste, recently). Also, I'm not sure if it means anything, but at least so far, this game has no achievements and no trading cards. At first I thought it was a disadvantage (a minor one, at that), but the more I thought about it, the more it felt like this game might be good enough on its own to keep me interested, regardless. Anyway, I've been bothering with a relatively long review, considering I've only been playing for an hour or so, because this game does feel different. I hope I can explain it better after I've played some more. If and when I do, I'll be sure to update this review.EDIT (Feb\/12\/2016, 12h):After moving farther along in the game (12 hours total), my impressions haven't changed much since my initial review. The akward control remains the only significant negative issue I have with this game. The story and characters seem to be decent, at the very least, as they keep me curious enough to continue playing. The battle system is very well balanced, as it manages to be simple and intuitive without getting too repetitive. The Jewels system sure adds a nice twist. What I like about it the most, is that it allows you to change jewels any time. It means that if, for example, you encounter a boss that uses poison attacks often, before the battle you can equip more poison resistence jewels on the expense of other things. It's surely a useful tactical advantage for those who choose to use it.This is a cute and simple JRPG. While not a masterpiece, it sure is fun to play!. primera vez q veo un juego de rpg maker en 16:9.. felix the cat is a pretty cool dude, but unfortunately the game includes people who are not \u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665 cats which does tend to drag it down somewhat. 8 meowzers out of 10. WIN! I'm enjoying this game. The writing is amateur and non-serious, and I find myself smiling and even laughing out-loud when I read some of the dialog between the characters, so win for that. Not everything needs to be super-serious. I can tell there's a story in there, as the creators use classic, and cheesy, anime-style "internal dialogues" to heighten the drama surrounding certain characters and events.Combat feels FAST, most of the time. There are a few abilities, like "BIte", that have exhibit a delay I find undesirable. But those delayed-abilities are few. Did I mention lots of abilities? If you're familiar with the original Phantasy Star series, you'll enjoy the differentiation between "magic" and "techniques". Awesome spell-effects? Sort-of. Some are pretty "WOW", others are "meh", and some I find "funny". The names of the abilities are definitely tongue-in-cheek, and in a way I very much appreciate the willingness to digress from the standard "fire, ice, lightning" (but there is a lightning spell).The combat system is complex; attacks, techniques, magic, limit-breaks, formations, trust-charges, etc. I just got my first trust-charge and WHOA, freaking awesome. The creators definitely put effort into making combat fun and fast. I feel encouraged to spam my techniques and magic.The game is very, very friendly, too. Save anywhere. If your party wipes, you can retry the battle that you wiped on; hello, awesome?! If you win a battle, but lose one-or-more party-members, when the battle is over, those party-members are still alive, with 1 HP. THANK YOU!If you find a pentagram that heals you, you can use it endlessly, and walk around in its vicinity blowing\u2665\u2665\u2665\u2665\u2665\u2665up with your magic and techniques. Did I mention auto-combat? Hello!Also, anime boobies.If you're a fan of the original FF-series, Phantasy Star, etc., and can get along with the non-serious dialogue, I think you'll enjoy Asdivine Hearts.. Its a decent old style rpg.. I can't say alot for my history with Kemco, this being the second game of theirs that I've bought ("Crome Wolf" on mobile being the first), I gotta' say though: I'm quite impressed. With respect towards those who haven't played this game yet, I won't spoil the plot (essentially, the characters are escorting a "light deity" (in the form of a cat) to regain his\/her\/it's former power in order to defeat the "shadow deity"), but it seems pretty run of the mill for an rpg as far as plot goes. Where this game really shines (for me anyway) is the controller interface. I'm more of a console gamer (much to the chagrin of some of you here, I'm sure...), so I'm not too savvy with keybord and mouse controls (I'm getting used to them though the "Warhammer 40,000" series among others, however, so don't crucify me, if you would be so kind...) but fourtunately for myself, this game allows for the use of a controller. As far as the controller function and game mechanics go: they're decent, not perfect, but decent. I can't say they're "smooth" (traveling around the overworld is a bit akward), but at least I don't find myself stuck in walls or otherwise unable to move.As far as the animation goes, it's slightly better than what you would typically expect from an SNES or Genesis\/Megadrive title.All in all, This game has earned four and a half stars from me, and Kemco has earned a customer. For those with reservations on getting this game, I say: take a chance, you won't be disappointed (unless you're the one person who actually did write a negative review, they seemed pretty disappionted... "Art is subjective", I suppose...).

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